The GLAM Innovation Lab – Creating a museum for the “Smart” Visitor
När: 11 maj 9.30–15.30
Var: Naturhistoriska riksmuseet, Stockholm
Avgift: 2 250 SEK (ink. moms, faktura skickas av IdeK).
Workshopen syftar till att stärka din kompetens i att möta den digitaliserade besökaren med taktila metoder som berör alla sinnen. Få insikt i hur digital teknik kan hjälpa dig att utveckla nya lekfulla besökarupplevelser. Lär dig engagera kollegor i digitala projekt. Workshopen kommer att ge dig exempel på hur andra museer har börjat arbeta med digitala tänkesätt.
Dagen riktar sig till dig som arbetar med programverksamhet, pedagogik, utställningsprojekt, digitala team, eller i organisationsövergripande projekt som inkluderar digital teknik. Under dagen får du tillfälle att utveckla egna idéer att arbeta vidare med på hemmaplan, vi rekommenderar därför att du tar med dig ett par kollegor.
An interactive and fun skills development workshop that will help you enhance the visitor experience of your museum, library or heritage site.
What we will cover in the Lab
- Explanation of data, wearables, Internet of things and what this means for you
- How to understand the needs of your visitor
- Simple techniques to develop and test ideas
What you will achieve
- Learn about real-world applications of new technologies
- News skills to collaboration with colleagues across the organisation
- Develop at least one idea that you can put into practise!
09.30 Shaping a new approach to developing exhibitions and events
10.30 Introducing new technologies to create collaborative experiences
11.45 Understanding user needs and how to create meaning with technology
14.00 Buzzword Wall
14.30 Skills Building: Build your first prototype using storyboards and personas
15.30 Group Presentations
16.30 Lab concludes
About your facilitators, costs and contact
Abhay Adhikari (PhD) is the director of Dhyaan Design. He works globally with private and public sector organisations to develop digital engagement programmes and innovation projects. His Digital Identity workshop series has been commissioned by organisations such as The Guardian (UK), Nordiska Museet (Sweden) and Asian Paints (India). He has also developed global digital projects for Hertz India (CarzOnRent) and BBC World Service Trust. He is currently working on a flagship Smart City project with local government in the UK. Abhay has a research background in Biofeedback Gaming (University of York). He regularly speaks on digital culture at events such as TEDx, FutureEverything, Battle of Ideas and Shift Happens.
Alastair Somerville is a specialist in sensory cognition and accessible information. He has previously worked with PricewaterhouseCoopers and Sanctuary Housing in research and change management roles. He has delivered training on themes like sensory cognition and usability at Google, and he has spoken at SxSW Interactive in both 2014 and 2015 about advancements in postscreen UI and future UX. He regularly speaks about wearable and inclusive design at user experience conferences in Europe and the United States.
Merel van der Vaart is a PhD Candidate at the University of Amsterdam and the Allard Pierson Museum. Her research is part of the meSch project and focuses on the way digital technology can be used to help visitors engage with museum collections. She previously worked at the Science Museum (UK) as Associate Curator of Public History. In this role she was responsible for collection-based co-creative projects both online and on-site.
IdeK, www.idek.se, is co-hosting of the Innovation Lab, e-mail: firstname.lastname@example.org
“The content was very forward thinking and cutting edge!”
Participant at O’Reilly Design Conference 2016, San Francisco
“The lab showed us the importance of understanding your user first and then understanding your digital toolkit!”
Participant at the GLAM Innovation Lab hosted by Waag Society, Amsterdam